From 9a00d57371afd28ff3afe43c941bda2c76fea66f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 5 Jan 2018 10:18:44 +0100 Subject: DRW: Add viewport argument to DRW_draw_render_loop_offscreen This way we can have persistent data accross different calls. --- source/blender/editors/space_view3d/view3d_draw_legacy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c') diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index ffb7c3dc612..5702c32a344 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -1423,7 +1423,7 @@ static void gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Sc ED_view3d_draw_offscreen( eval_ctx, scene, eval_ctx->view_layer, v3d, &ar, winsize, winsize, viewmat, winmat, false, false, true, - NULL, NULL, NULL, NULL); + NULL, NULL, NULL, NULL, NULL); GPU_lamp_shadow_buffer_unbind(shadow->lamp); v3d->drawtype = drawtype; -- cgit v1.2.3