From c79216d77df77e10f7ee3fed17836c77eb29da54 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 3 Jan 2018 13:15:32 +0100 Subject: GPU_offscreen: Add option for high bit depth. This way we can render in HDR and read the real pixel values. --- source/blender/editors/space_view3d/view3d_draw_legacy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c') diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index fa09ca169fe..ffb7c3dc612 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -284,7 +284,7 @@ static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scen } if (!rv3d->gpuoffscreen) { - rv3d->gpuoffscreen = GPU_offscreen_create(w, h, 0, error); + rv3d->gpuoffscreen = GPU_offscreen_create(w, h, 0, false, error); if (!rv3d->gpuoffscreen) fprintf(stderr, "Failed to create offscreen selection buffer for multisample: %s\n", error); -- cgit v1.2.3