From 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 11 Jul 2018 14:20:39 +0200 Subject: Cleanup: moving shading type into View3DShading. So all shading settings are in this struct and can be reused in the OpenGL render engine. --- source/blender/editors/space_view3d/view3d_gizmo_ruler.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_gizmo_ruler.c') diff --git a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c index db7ba040b3b..e9a8dd5ee08 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c @@ -1052,7 +1052,7 @@ static int view3d_ruler_add_invoke(bContext *C, wmOperator *UNUSED(op), const wm wmGizmoMap *gzmap = ar->gizmo_map; wmGizmoGroup *gzgroup = WM_gizmomap_group_find(gzmap, view3d_gzgt_ruler_id); - const bool use_depth = (v3d->drawtype >= OB_SOLID); + const bool use_depth = (v3d->shading.type >= OB_SOLID); /* Create new line */ RulerItem *ruler_item; -- cgit v1.2.3