From 8cd7828792419fb4eac9a2a477968535b4c71535 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 18 Jul 2018 00:12:21 +0200 Subject: GWN: Port to GPU module: Replace GWN prefix by GPU --- source/blender/editors/space_view3d/view3d_gizmo_ruler.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'source/blender/editors/space_view3d/view3d_gizmo_ruler.c') diff --git a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c index e9a8dd5ee08..c716692eb9b 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c @@ -548,7 +548,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz) GPU_blend(true); - const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); if (ruler_item->flag & RULERITEM_USE_ANGLE) { immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); @@ -562,7 +562,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz) immUniformArray4fv("colors", (float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}}, 2); immUniform1f("dash_width", 6.0f); - immBegin(GWN_PRIM_LINE_STRIP, 3); + immBegin(GPU_PRIM_LINE_STRIP, 3); immVertex2fv(shdr_pos, co_ss[0]); immVertex2fv(shdr_pos, co_ss[1]); @@ -604,7 +604,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz) immUniformColor3ubv(color_wire); - immBegin(GWN_PRIM_LINE_STRIP, arc_steps + 1); + immBegin(GPU_PRIM_LINE_STRIP, arc_steps + 1); for (j = 0; j <= arc_steps; j++) { madd_v3_v3v3fl(co_tmp, ruler_item->co[1], dir_tmp, px_scale); @@ -637,7 +637,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz) immUniformColor3ubv(color_wire); - immBegin(GWN_PRIM_LINES, 8); + immBegin(GPU_PRIM_LINES, 8); madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec_a, cap_size); immVertex2fv(shdr_pos, cap); @@ -702,7 +702,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz) immUniformArray4fv("colors", (float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}}, 2); immUniform1f("dash_width", 6.0f); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2fv(shdr_pos, co_ss[0]); immVertex2fv(shdr_pos, co_ss[2]); @@ -726,7 +726,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz) immUniformColor3ubv(color_wire); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec, cap_size); immVertex2fv(shdr_pos, cap); @@ -793,7 +793,7 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz) float co_ss_snap[3]; ED_view3d_project_float_global(ar, ruler_item->co[inter->co_index], co_ss_snap, V3D_PROJ_TEST_NOP); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(color_act); -- cgit v1.2.3