From 37e73aa368d7f3cd855fab0812673b484ee4f4e9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 16 Apr 2013 05:59:48 +0000 Subject: code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h --- source/blender/editors/space_view3d/view3d_header.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_header.c') diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index b7ebee49c48..2d6d004a318 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -391,7 +391,7 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C) uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL); if (obedit && (obedit->type == OB_MESH)) { - BMEditMesh *em = BMEdit_FromObject(obedit); + BMEditMesh *em = BKE_editmesh_from_object(obedit); uiLayout *row; row = uiLayoutRow(layout, TRUE); -- cgit v1.2.3