From 53ac50ea8b8aa19d31a22a91ba09a7ac5a9efc67 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 26 Oct 2009 12:42:25 +0000 Subject: Bugfix: 3d view with scene layer lock were not updated when the scene layer or other 3d view layers were changed. --- .../blender/editors/space_view3d/view3d_header.c | 58 +++++++++++++++++----- 1 file changed, 46 insertions(+), 12 deletions(-) (limited to 'source/blender/editors/space_view3d/view3d_header.c') diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 8a232b71c36..1e11699556a 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -134,7 +134,6 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event); #define B_VIEWBUT 104 #define B_PERSP 105 #define B_VIEWRENDER 106 -#define B_STARTGAME 107 #define B_MODESELECT 108 #define B_AROUND 109 #define B_SEL_VERT 110 @@ -169,9 +168,50 @@ static RegionView3D *wm_region_view3d(const bContext *C) return NULL; } +static void copy_view3d_lock_space(View3D *vd, Scene *scene) +{ + int bit; + + if(vd->scenelock && vd->localvd==NULL) { + vd->lay= scene->lay; + vd->camera= scene->camera; + + if(vd->camera==0 && vd->persp==V3D_CAMOB) + vd->persp= V3D_PERSP; + + if((vd->lay & vd->layact) == 0) { + for(bit= 0; bit<32; bit++) { + if(vd->lay & (1<layact= 1<screen.first; sc; sc=sc->id.next) { + if(sc->scene!=scene) + continue; + + for(sa=sc->areabase.first; sa; sa=sa->next) + for(sl=sa->spacedata.first; sl; sl=sl->next) + if(sl->spacetype==SPACE_VIEW3D) + copy_view3d_lock_space((View3D*)sl, scene); + } +} + // XXX quickly ported across static void handle_view3d_lock(bContext *C) { + Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); ScrArea *sa= CTX_wm_area(C); View3D *v3d= CTX_wm_view3d(C); @@ -181,9 +221,13 @@ static void handle_view3d_lock(bContext *C) /* copy to scene */ scene->lay= v3d->lay; scene->camera= v3d->camera; + + /* not through notifiery, listener don't have context + and non-open screens or spaces need to be updated too */ + ED_view3d_scene_layers_update(bmain, scene); /* notifiers for scene update */ - WM_event_add_notifier(C, NC_SCENE, scene); + WM_event_add_notifier(C, NC_SCENE|ND_LAYER, scene); } } } @@ -1713,21 +1757,11 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event) } break; - case B_VIEWBUT: - - - case B_PERSP: - - - break; case B_VIEWRENDER: if (sa->spacetype==SPACE_VIEW3D) { // XXX BIF_do_ogl_render(v3d, shift); } break; - case B_STARTGAME: -// XXX start_game(); - break; case B_MODESELECT: WM_operator_properties_create(&props_ptr, "OBJECT_OT_mode_set"); RNA_enum_set(&props_ptr, "mode", v3d->modeselect); -- cgit v1.2.3