From b0d5e74fcce929c649391a9f694ee39649a84e1c Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 19 Apr 2018 12:44:37 +0200 Subject: Workbench: drawtype object color from collection to v3d Now every 3d view can have its own solid draw color setting --- source/blender/editors/space_view3d/view3d_header.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_view3d/view3d_header.c') diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 563ff188f0d..1c154947c10 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -307,6 +307,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); if (v3d->drawtype == OB_SOLID) { uiItemR(layout, &v3dptr, "viewport_shade_solid", 0, "", ICON_NONE); + uiItemR(layout, &v3dptr, "viewport_object_color_type", 0, "", ICON_NONE); } row = uiLayoutRow(layout, true); -- cgit v1.2.3