From 309f26014b6beb5aaebc0ddc51396647141d417a Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Sun, 22 May 2016 16:23:26 +0200 Subject: Use previous shading mode for border render in viewport This way we can have border rendered part in the viewport and have everything else material/texture shaded. --- source/blender/editors/space_view3d/view3d_intern.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/editors/space_view3d/view3d_intern.h') diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 45918ed8bed..6d831c667a8 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -159,6 +159,8 @@ enum { V3D_CACHE_TEXT_LOCALCLIP = (1 << 4) }; +int view3d_effective_drawtype(const struct View3D *v3d); + /* drawarmature.c */ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], -- cgit v1.2.3