From 50309fcbe8797e6e27474181c06e446b9d1039c9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 20 Mar 2014 11:44:48 +1100 Subject: Vertex Paint: inverted line drawing, white lines were often hard to see --- source/blender/editors/space_view3d/view3d_intern.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_intern.h') diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 65a549583e9..c6d097069c4 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -167,7 +167,8 @@ void draw_mesh_paint_weight_faces(struct DerivedMesh *dm, const bool do_light, void draw_mesh_paint_vcolor_faces(struct DerivedMesh *dm, const bool use_light, void *facemask_cb, void *user_data, const struct Mesh *me); -void draw_mesh_paint_weight_edges(RegionView3D *rv3d, struct DerivedMesh *dm, const bool use_depth, +void draw_mesh_paint_weight_edges(RegionView3D *rv3d, struct DerivedMesh *dm, + const bool use_depth, const bool use_alpha, void *edgemask_cb, void *user_data); void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, const int draw_flags); -- cgit v1.2.3