From 6bbe59fab1945ddedb7328b278821f0de2337137 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 3 Feb 2016 03:30:36 +1100 Subject: Fix T46933: Bone axes letters may not be visible Now axis letters are view aligned. --- source/blender/editors/space_view3d/view3d_intern.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_intern.h') diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 855c8a959fe..c398356e941 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -140,7 +140,7 @@ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, cons bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt); void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline); void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); -void drawaxes(float size, char drawtype); +void drawaxes(const float viewmat_local[4][4], float size, char drawtype); void view3d_cached_text_draw_begin(void); void view3d_cached_text_draw_add(const float co[3], -- cgit v1.2.3