From 8a6414ed46f669ede106b3ffbe48f74b47718e11 Mon Sep 17 00:00:00 2001 From: mano-wii Date: Thu, 16 May 2019 09:26:33 +1000 Subject: Fix T54686: objects don't occlude each other for edit-mesh select --- source/blender/editors/space_view3d/view3d_intern.h | 7 ------- 1 file changed, 7 deletions(-) (limited to 'source/blender/editors/space_view3d/view3d_intern.h') diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 9075909a6fe..e499672acc1 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -127,13 +127,6 @@ void VIEW3D_OT_fly(struct wmOperatorType *ot); void VIEW3D_OT_walk(struct wmOperatorType *ot); /* drawobject.c */ -void draw_object_select_id(struct Depsgraph *depsgraph, - Scene *scene, - View3D *v3d, - RegionView3D *rv3d, - struct Object *ob, - short select_mode); - int view3d_effective_drawtype(const struct View3D *v3d); /* view3d_draw.c */ -- cgit v1.2.3