From d8cf12fe5a18309e968ffc3b326d70554013b5a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20T=C3=B6nne?= Date: Sat, 30 Aug 2014 17:54:36 +0200 Subject: Debug drawing for simulations, to aid in visualizing abstract data such as forces, velocities, contact points etc. This uses a hash table to store debug elements (dots, lines, vectors at this point). The hash table allows continuous display of elements that are generated only in certain time steps, e.g. contact points, while avoiding massive memory allocation. In any case, this system is really a development feature, but very helpful in finding issues with the internal solver data. --- source/blender/editors/space_view3d/view3d_intern.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/editors/space_view3d/view3d_intern.h') diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index d3a9f5ca967..c0517cf1151 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -48,6 +48,7 @@ struct bMotionPath; struct bPoseChannel; struct bScreen; struct Mesh; +struct SimDebugData; struct wmNDOFMotionData; struct wmOperatorType; struct wmWindowManager; @@ -177,6 +178,9 @@ void draw_mesh_paint_weight_edges(RegionView3D *rv3d, struct DerivedMesh *dm, void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, const int draw_flags); +/* drawsimdebug.c */ +void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar, Base *base, struct SimDebugData *debug_data); + /* view3d_draw.c */ void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride); -- cgit v1.2.3