From ea89b4a918bf8dbbe98c7c0f893e04c091f714ab Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 6 Oct 2016 19:55:06 +0000 Subject: Viewport: bring grid over to the new viewport We will keep the old system working as long as we can. At the moment even the visibility flags we are getting from the old system. That will continue like this until we have decided on the new UI --- source/blender/editors/space_view3d/view3d_intern.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/space_view3d/view3d_intern.h') diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 179955eb1ae..b9a06a8f8df 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -320,5 +320,11 @@ extern bool view3d_camera_border_hack_test; /* temporary test for blender 2.8 viewport */ #define IS_VIEWPORT_LEGACY(v3d) (v3d->flag3 & V3D_NEW_VIEWPORT) == 0 -#endif /* __VIEW3D_INTERN_H__ */ - +/* temporary for legacy viewport to work */ +void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit); +void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth); +void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); +bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d); +void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar); + +#endif /* __VIEW3D_INTERN_H__ */ \ No newline at end of file -- cgit v1.2.3