From 4c3ed98ca27667c3403361199096e31eaa93cce2 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Sun, 25 Nov 2018 09:50:34 -0200 Subject: Local View Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places). --- source/blender/editors/space_view3d/view3d_ops.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_view3d/view3d_ops.c') diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c index 2dbe0a0b843..8092dc9f0f7 100644 --- a/source/blender/editors/space_view3d/view3d_ops.c +++ b/source/blender/editors/space_view3d/view3d_ops.c @@ -204,6 +204,7 @@ void view3d_operatortypes(void) WM_operatortype_append(VIEW3D_OT_camera_to_view); WM_operatortype_append(VIEW3D_OT_camera_to_view_selected); WM_operatortype_append(VIEW3D_OT_object_as_camera); + WM_operatortype_append(VIEW3D_OT_localview); WM_operatortype_append(VIEW3D_OT_fly); WM_operatortype_append(VIEW3D_OT_walk); WM_operatortype_append(VIEW3D_OT_navigate); -- cgit v1.2.3