From 57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 15 Jul 2018 15:27:15 +0200 Subject: GPU_matrix: use Blender's naming conventions Thanks to @sergey for review --- source/blender/editors/space_view3d/view3d_project.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/space_view3d/view3d_project.c') diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c index 30b91c1a8ee..91e255aec82 100644 --- a/source/blender/editors/space_view3d/view3d_project.c +++ b/source/blender/editors/space_view3d/view3d_project.c @@ -677,7 +677,7 @@ void ED_view3d_project(const struct ARegion *ar, const float world[3], float reg RegionView3D *rv3d = ar->regiondata; int viewport[4] = {0, 0, ar->winx, ar->winy}; - gpuProject(world, rv3d->viewmat, rv3d->winmat, viewport, region); + GPU_matrix_project(world, rv3d->viewmat, rv3d->winmat, viewport, region); } bool ED_view3d_unproject(const struct ARegion *ar, float regionx, float regiony, float regionz, float world[3]) @@ -686,5 +686,5 @@ bool ED_view3d_unproject(const struct ARegion *ar, float regionx, float regiony, int viewport[4] = {0, 0, ar->winx, ar->winy}; float region[3] = {regionx, regiony, regionz}; - return gpuUnProject(region, rv3d->viewmat, rv3d->winmat, viewport, world); + return GPU_matrix_unproject(region, rv3d->viewmat, rv3d->winmat, viewport, world); } -- cgit v1.2.3