From 088d59c3d379f1a53fd2ee20a4bd569a70bbbd96 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 23 Apr 2019 17:22:27 -0300 Subject: Refactor: Use object select API - ED_object_base_select We had a mix of BKE_view_layer_base_select (harmless), and places where we simply set the BASE_SELECTED flag with no regard to its selectable state. --- source/blender/editors/space_view3d/view3d_select.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'source/blender/editors/space_view3d/view3d_select.c') diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index bac24b80c3e..0e1b9d74268 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -1911,8 +1911,7 @@ static bool ed_object_select_pick(bContext *C, } } - basact->flag |= BASE_SELECTED; - BKE_scene_object_base_flag_sync_from_base(basact); + ED_object_base_select(basact, BA_SELECT); retval = true; @@ -1945,8 +1944,7 @@ static bool ed_object_select_pick(bContext *C, /* we make the armature selected: * not-selected active object in posemode won't work well for tools */ - basact->flag |= BASE_SELECTED; - BKE_scene_object_base_flag_sync_from_base(basact); + ED_object_base_select(basact, BA_SELECT); retval = true; WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object); -- cgit v1.2.3