From ea94411db669e9b2ec4eb924482c99025795702b Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 9 Sep 2013 11:37:37 +0000 Subject: Enable vertex snapping to bundle positions This means it's possible now to snap stuff to reconstructed tracks positions. --- source/blender/editors/space_view3d/view3d_snap.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_snap.c') diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index 0f2f07a1053..5f988edb950 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -882,7 +882,7 @@ void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot) static void bundle_midpoint(Scene *scene, Object *ob, float vec[3]) { - MovieClip *clip = BKE_object_movieclip_get(scene, ob, 0); + MovieClip *clip = BKE_object_movieclip_get(scene, ob, false); MovieTracking *tracking; MovieTrackingObject *object; int ok = 0; -- cgit v1.2.3