From e425e98475139733dbfb1da71a39edbad60ed8e1 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Wed, 15 May 2019 09:47:22 +0200 Subject: OffscreenRendering: Fix Incorrect Window Coordinates When doing offscreen rendering (Viewport Render or Sequencer Scene strip) EEVEE and workbench used the wrong window coordinates. These coordinates included the border that was not drawn. Reviewed By: brecht Maniphest Tasks: T64505 Differential Revision: https://developer.blender.org/D4864 --- source/blender/editors/space_view3d/view3d_view.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_view.c') diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 2454358b687..5865efa0ffa 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -428,7 +428,7 @@ void ED_view3d_smooth_view_force_finish(bContext *C, View3D *v3d, ARegion *ar) * can use them without redrawing first */ Depsgraph *depsgraph = CTX_data_depsgraph(C); Scene *scene = CTX_data_scene(C); - ED_view3d_update_viewmat(depsgraph, scene, v3d, ar, NULL, NULL, NULL); + ED_view3d_update_viewmat(depsgraph, scene, v3d, ar, NULL, NULL, NULL, false); } } -- cgit v1.2.3