From b117b8e81829fa8e807159e2a5899d0896ea09c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 17 Feb 2020 22:39:33 +0100 Subject: Fix T73793 Walk navigation crosshair gets hidden behind objects This is a bug that the recent refactor exposed. Some widgets were drawing with alpha set to 0. --- source/blender/editors/space_view3d/view3d_walk.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_walk.c') diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c index 34470896fb9..846bf11ee9d 100644 --- a/source/blender/editors/space_view3d/view3d_walk.c +++ b/source/blender/editors/space_view3d/view3d_walk.c @@ -316,7 +316,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *ar, void *a immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniformThemeColor(TH_VIEW_OVERLAY); + immUniformThemeColor3(TH_VIEW_OVERLAY); immBegin(GPU_PRIM_LINES, 8); -- cgit v1.2.3