From 0497ecd5bcbbfe5505a628df9c9494cebddda574 Mon Sep 17 00:00:00 2001 From: Harley Acheson Date: Tue, 18 Dec 2018 15:23:01 +0100 Subject: Fix edit mesh component buttons width not being consistent. Differential Revision: https://developer.blender.org/D4087 --- source/blender/editors/space_view3d/view3d_header.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/space_view3d') diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 854bf01b158..954a528ce9d 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -142,10 +142,10 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C) 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, TIP_("Vertex select - Shift-Click for multiple modes, Ctrl-Click contracts selection")); uiDefIconButBitS(block, UI_BTYPE_TOGGLE, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, - 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, + 0, 0, UI_UNIT_X - UI_DPI_FAC, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, TIP_("Edge select - Shift-Click for multiple modes, Ctrl-Click expands/contracts selection")); uiDefIconButBitS(block, UI_BTYPE_TOGGLE, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, - 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, + 0, 0, UI_UNIT_X - UI_DPI_FAC, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, TIP_("Face select - Shift-Click for multiple modes, Ctrl-Click expands selection")); } } -- cgit v1.2.3