From 23ca12ec477b2c5f9de40832c81fe93ec49ad75a Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 13 Jul 2018 12:05:51 +0200 Subject: Viewport: don't show look dev shader balls by default. We will show these in the shading workspace by default, but for most new 3D viewports that you open these are not needed. --- source/blender/editors/space_view3d/space_view3d.c | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/editors/space_view3d') diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 43b6a1b0621..691baaf48f7 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -333,7 +333,6 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene) v3d->shading.cavity_ridge_factor = 1.0f; copy_v3_fl(v3d->shading.single_color, 0.8f); - v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV; v3d->overlay.wireframe_threshold = 0.5f; v3d->overlay.bone_select_alpha = 0.5f; v3d->overlay.texture_paint_mode_opacity = 0.8; -- cgit v1.2.3