From 4ff9c0f4e3e3c3ce958619643fbdce175a2b6723 Mon Sep 17 00:00:00 2001 From: Peter Kim Date: Thu, 9 Jun 2022 06:59:03 +0900 Subject: Fix armatures not visible in VR Now that VR offscreen drawing accounts for object type visibility, armatures should be displayed when specified. --- source/blender/editors/space_view3d/view3d_draw.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/space_view3d') diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 5b068750d76..b9e4c19295d 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1786,11 +1786,13 @@ void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph, } /* Disable other overlays (set all available _HIDE_ flags). */ v3d.overlay.flag |= V3D_OVERLAY_HIDE_CURSOR | V3D_OVERLAY_HIDE_TEXT | - V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_BONES | - V3D_OVERLAY_HIDE_OBJECT_ORIGINS; + V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_OBJECT_ORIGINS; if ((draw_flags & V3D_OFSDRAW_SHOW_OBJECT_EXTRAS) == 0) { v3d.overlay.flag |= V3D_OVERLAY_HIDE_OBJECT_XTRAS; } + if ((object_type_exclude_viewport_override & (1 << OB_ARMATURE)) != 0) { + v3d.overlay.flag |= V3D_OVERLAY_HIDE_BONES; + } v3d.flag |= V3D_HIDE_HELPLINES; } -- cgit v1.2.3