From 6e3331990fa0111410e9981bd5bb1e4d1c84dd00 Mon Sep 17 00:00:00 2001 From: mano-wii Date: Tue, 26 Mar 2019 12:19:00 -0300 Subject: DRW manager: Use existing viewport instead of creating a viewport in DRW_draw_depth_loop. --- source/blender/editors/space_view3d/view3d_draw.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d') diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index cfbc604852b..c2db61f0b72 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -745,7 +745,8 @@ void ED_view3d_draw_depth( GPU_depth_test(true); - DRW_draw_depth_loop(depsgraph, ar, v3d); + GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0); + DRW_draw_depth_loop(depsgraph, ar, v3d, viewport); if (rv3d->rflag & RV3D_CLIPPING) { ED_view3d_clipping_disable(); -- cgit v1.2.3