From 8cc746049577bce0d5d54c4f6f4f807d4e119159 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 4 Apr 2016 11:58:27 +0200 Subject: Smoke: Don't use `min` as an uniform name This is an attempt to fix report T47991. --- source/blender/editors/space_view3d/drawvolume.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d') diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index 6f6dba3cdde..e93d840eddd 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -331,7 +331,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, int densityscale_location = GPU_shader_get_uniform(shader, "density_scale"); int invsize_location = GPU_shader_get_uniform(shader, "invsize"); int ob_sizei_location = GPU_shader_get_uniform(shader, "ob_sizei"); - int min_location = GPU_shader_get_uniform(shader, "min"); + int min_location = GPU_shader_get_uniform(shader, "min_location"); GPU_shader_bind(shader); -- cgit v1.2.3