From a0d456daf80013853743e55602d437a6ee8f21d8 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Tue, 8 Jan 2019 15:15:35 +1100 Subject: Vertex Paint: support vertex masking Working in 2.7x, was just disabled in 2.8x. Fixes T60256 --- source/blender/editors/space_view3d/view3d_header.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/blender/editors/space_view3d') diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 7ed7d399df4..8f9fb83f785 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -168,9 +168,7 @@ static void uiTemplatePaintModeSelection(uiLayout *layout, struct bContext *C) else { uiLayout *row = uiLayoutRow(layout, true); uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); - if (ob->mode & OB_MODE_WEIGHT_PAINT) { - uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); - } + uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); } } } -- cgit v1.2.3