From f2792e91f034ed01469aa025503a4352a1e4455c Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Sat, 20 Apr 2019 11:58:44 +0200 Subject: 3D View: add opacity for sculpt mask display This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746 --- source/blender/editors/space_view3d/space_view3d.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/editors/space_view3d') diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 0b98ad3cacd..456a012020f 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -262,6 +262,10 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene) v3d->overlay.texture_paint_mode_opacity = 1.0f; v3d->overlay.weight_paint_mode_opacity = 1.0f; v3d->overlay.vertex_paint_mode_opacity = 1.0f; + /* Intentionally different to vertex/paint mode, + * we typically want to see shading too. */ + v3d->overlay.sculpt_mode_mask_opacity = 0.75f; + v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES | V3D_OVERLAY_EDIT_SEAMS | V3D_OVERLAY_EDIT_SHARP | V3D_OVERLAY_EDIT_FREESTYLE_EDGE | V3D_OVERLAY_EDIT_FREESTYLE_FACE | V3D_OVERLAY_EDIT_EDGES | -- cgit v1.2.3