From f7ec70895c78900db8e7db88d3713ebb9aa62730 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 5 Jul 2018 14:38:14 +0200 Subject: Overlay: enable/disable drawing of specific object types. Added a option to the overlay popover that controls the visibility of non-renderable objects like lamps, cameras, speakers, armatures, curves empties and force fields. After discussion we went for a single option with more detailed check in the object_mode draw engine. Differential Revision: https://developer.blender.org/D3524 --- source/blender/editors/space_view3d/space_view3d.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_view3d') diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 77beadccd5d..5383e3d9e01 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -338,6 +338,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene) v3d->overlay.texture_paint_mode_opacity = 0.8; v3d->overlay.weight_paint_mode_opacity = 0.8; v3d->overlay.vertex_paint_mode_opacity = 0.8; + v3d->overlay.visible_object_types = V3D_OVERLAY_VISIBLE_OBJECT_TYPES_MASK; v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR; -- cgit v1.2.3