From 133bf05b184bfeed3002be28c29199b5716b8f1e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 27 Apr 2020 21:13:53 +0200 Subject: Fix T75736 Viewport update problem when switching between view layers The problem comes from the fact by no data being modified when switching viewlayers. To follow what the external render engines do, we completely reset the viewport by freeing the GPUViewport to avoid any cached data from being kept. --- source/blender/editors/space_view3d/space_view3d.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/editors/space_view3d') diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 226e6617a71..a5c99016434 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -238,6 +238,9 @@ void ED_view3d_stop_render_preview(wmWindowManager *wm, ARegion *region) RE_engine_free(rv3d->render_engine); rv3d->render_engine = NULL; } + + /* A bit overkill but this make sure the viewport is reset completely. (fclem) */ + WM_draw_region_free(region, false); } void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *area) -- cgit v1.2.3