From 1138214a8cc585b9c384cc99b8f8017edbc737ea Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 8 Mar 2010 11:47:43 +0000 Subject: commit from r27250 to fix bug #21433, broke local axis rotation for pose bones and objects. commented fix and reopened report. --- source/blender/editors/transform/transform.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/transform/transform.c') diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index e845f8f780f..e4639b268de 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -3004,7 +3004,8 @@ int Rotation(TransInfo *t, short mval[2]) sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext); } - t->values[0] = final; + // fixes [#21433] but breaks, typical local axis rotation - campbell + // t->values[0] = final; vec_rot_to_mat3( mat, t->axis, final); -- cgit v1.2.3