From 9c600435fad5e646cb7af5d6f28432cb940c370d Mon Sep 17 00:00:00 2001 From: Phil Gosch Date: Mon, 13 Jun 2016 18:34:46 +0200 Subject: Made incremental snapping intervalls smaller for UV editor Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis). I halved that value, holding shift enables an even finer movement. This change was ported over from my soc-2016-uv_tools branch after talking with howardt, ideasman42 and hackerman- --- source/blender/editors/transform/transform.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/transform/transform.c') diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 5b1a58497f0..74ed2014f55 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -4144,7 +4144,12 @@ static void initSnapSpatial(TransInfo *t, float r_snap[3]) r_snap[2] = r_snap[1] * 0.1f; } } - else if (ELEM(t->spacetype, SPACE_IMAGE, SPACE_CLIP)) { + else if (t->spacetype == SPACE_IMAGE) { + r_snap[0] = 0.0f; + r_snap[1] = 0.0625f; + r_snap[2] = 0.03125f; + } + else if (t->spacetype == SPACE_CLIP) { r_snap[0] = 0.0f; r_snap[1] = 0.125f; r_snap[2] = 0.0625f; -- cgit v1.2.3