From fba9cd019f21f29bad1a6f3713370c5172dbc97f Mon Sep 17 00:00:00 2001 From: Richard Antalik Date: Tue, 29 Jun 2021 20:12:19 +0200 Subject: VSE: Improved Snapping Change snapping behavior to snap strip edges when they are close to snap point. Default behavior is, that each transformed strip is snapped to any other strip. Implement snapping controls in sequencer tool settings. These controls include: - Snapping on/off - Ability to snap to playhead and strip hold offset points - Filter snap points by excluding sound or muted strips - Control snapping distance Snapping controls are placed in timeline header similar to 3D viewport Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11646 --- source/blender/editors/transform/transform.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/editors/transform/transform.c') diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index b03fb2c370f..02a5dcbc622 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -1727,6 +1727,10 @@ bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve t->draw_handle_cursor = WM_paint_cursor_activate( SPACE_TYPE_ANY, RGN_TYPE_ANY, transform_draw_cursor_poll, transform_draw_cursor_draw, t); } + else if (t->spacetype == SPACE_SEQ) { + t->draw_handle_view = ED_region_draw_cb_activate( + t->region->type, drawTransformView, t, REGION_DRAW_POST_VIEW); + } createTransData(C, t); /* Make #TransData structs from selection. */ -- cgit v1.2.3