From b7e2408ea4d9cf4559a63d2933478f5a7fd7450c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 11 Nov 2021 21:14:10 +1100 Subject: Fix T92867: Gimbal rotation broken when used for multiple objects Support gimbal orientation for objects & bones. --- source/blender/editors/transform/transform_data.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/editors/transform/transform_data.h') diff --git a/source/blender/editors/transform/transform_data.h b/source/blender/editors/transform/transform_data.h index 15e40ec466b..6cfceedb389 100644 --- a/source/blender/editors/transform/transform_data.h +++ b/source/blender/editors/transform/transform_data.h @@ -85,6 +85,8 @@ typedef struct TransDataExtension { float isize[3]; /** Object matrix. */ float obmat[4][4]; + /** Use for #V3D_ORIENT_GIMBAL orientation. */ + float axismtx_gimbal[3][3]; /** Use instead of #TransData.smtx, * It is the same but without the #Bone.bone_mat, see #TD_PBONE_LOCAL_MTX_C. */ float l_smtx[3][3]; -- cgit v1.2.3