From 8bff3ec76bbdb934a5bf7bdb53c14a59481a3aed Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Wed, 20 May 2020 16:22:28 -0300 Subject: Transform: Don't negate the z axis of the View orientation This was so because of the rotate transformation mode but it can make other modes confusing and add unnecessary complexity. --- source/blender/editors/transform/transform_gizmo_3d.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/transform/transform_gizmo_3d.c') diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c index 19f0eb7ac90..f143d4c2993 100644 --- a/source/blender/editors/transform/transform_gizmo_3d.c +++ b/source/blender/editors/transform/transform_gizmo_3d.c @@ -1404,7 +1404,7 @@ void drawDial3d(const TransInfo *t) } else { axis_idx = MAN_AXIS_ROT_C; - negate_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]); + copy_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]); scale *= 1.2f; line_with -= 1.0f; } -- cgit v1.2.3