From 7998b2f6a7a78cd8d7af135460a50b972cbc2b2d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 12 Oct 2013 03:42:06 +0000 Subject: transform - use 2d float's for the viewport center (allows for vector math functions to be used more easily). --- source/blender/editors/transform/transform_input.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/transform/transform_input.c') diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c index c035b6173c8..db214e1f6db 100644 --- a/source/blender/editors/transform/transform_input.c +++ b/source/blender/editors/transform/transform_input.c @@ -279,7 +279,7 @@ static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], output[0] = *angle; } -void initMouseInput(TransInfo *UNUSED(t), MouseInput *mi, const int center[2], const int mval[2]) +void initMouseInput(TransInfo *UNUSED(t), MouseInput *mi, const float center[2], const int mval[2]) { mi->factor = 0; mi->precision = 0; -- cgit v1.2.3