From 53d5761c94b3ff561ecfd1edd0c97ffde62f0215 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 20 May 2011 13:09:34 +0000 Subject: function rename to give clearer meaning that they change from window to 3d coordinates. some functions had vague names, I even ended up re-writing some of these functions by accident! also added doxy comments. * ED_view3d_win_to_3d (was window_to_3d) * ED_view3d_win_to_delta (was window_to_3d_delta) * ED_view3d_win_to_vector (was window_to_3d_vector / viewvector) * ED_view3d_win_to_segment_clip (was viewline) * ED_view3d_win_to_ray (was viewray) --- source/blender/editors/transform/transform_manipulator.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/transform/transform_manipulator.c') diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 1933b11b308..b6bb7e54855 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -557,7 +557,7 @@ static void test_manipulator_axis(const bContext *C) float angle; float vec[3]; - viewvector(rv3d, rv3d->twmat[3], vec); + ED_view3d_global_to_vector(rv3d, rv3d->twmat[3], vec); angle = fabs(angle_v3v3(rv3d->twmat[0], vec)); if (angle > (float)M_PI / 2.0f) { -- cgit v1.2.3