From 793004319cf004ef14e6b081a5302722038ec463 Mon Sep 17 00:00:00 2001 From: Martin Poirier Date: Tue, 29 Dec 2009 01:12:54 +0000 Subject: Make manipulator axis fade away and become invisible when perpendicular to the screen. Move some more vars to RegionView3D from View3D Also remove some code no longer used. --- .../editors/transform/transform_manipulator.c | 347 +++++++-------------- 1 file changed, 107 insertions(+), 240 deletions(-) (limited to 'source/blender/editors/transform/transform_manipulator.c') diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 21e1ea42064..205d6f3479f 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -30,6 +30,7 @@ #include #include #include +#include #ifndef WIN32 #include @@ -157,23 +158,23 @@ static void protectflag_to_drawflags(short protectflag, short *drawflags) } /* for pose mode */ -static void stats_pose(Scene *scene, View3D *v3d, bPoseChannel *pchan) +static void stats_pose(Scene *scene, RegionView3D *rv3d, bPoseChannel *pchan) { Bone *bone= pchan->bone; if(bone) { if (bone->flag & BONE_TRANSFORM) { calc_tw_center(scene, pchan->pose_head); - protectflag_to_drawflags(pchan->protectflag, &v3d->twdrawflag); + protectflag_to_drawflags(pchan->protectflag, &rv3d->twdrawflag); } } } /* for editmode*/ -static void stats_editbone(View3D *v3d, EditBone *ebo) +static void stats_editbone(RegionView3D *rv3d, EditBone *ebo) { if (ebo->flag & BONE_EDITMODE_LOCKED) - protectflag_to_drawflags(OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE, &v3d->twdrawflag); + protectflag_to_drawflags(OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE, &rv3d->twdrawflag); } @@ -263,7 +264,7 @@ int calc_manipulator_stats(const bContext *C) /* transform widget matrix */ unit_m4(rv3d->twmat); - v3d->twdrawflag= 0xFFFF; + rv3d->twdrawflag= 0xFFFF; /* transform widget centroid/center */ scene->twcent[0]= scene->twcent[1]= scene->twcent[2]= 0.0f; @@ -308,7 +309,7 @@ int calc_manipulator_stats(const bContext *C) totsel++; } if (ebo->flag & BONE_SELECTED) { - stats_editbone(v3d, ebo); + stats_editbone(rv3d, ebo); } } } @@ -419,7 +420,7 @@ int calc_manipulator_stats(const bContext *C) if(totsel) { /* use channels to get stats */ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { - stats_pose(scene, v3d, pchan); + stats_pose(scene, rv3d, pchan); } mul_v3_fl(scene->twcent, 1.0f/(float)totsel); // centroid! @@ -466,7 +467,7 @@ int calc_manipulator_stats(const bContext *C) if(ob==NULL) ob= base->object; calc_tw_center(scene, base->object->obmat[3]); - protectflag_to_drawflags(base->object->protectflag, &v3d->twdrawflag); + protectflag_to_drawflags(base->object->protectflag, &rv3d->twdrawflag); totsel++; } } @@ -529,6 +530,44 @@ int calc_manipulator_stats(const bContext *C) return totsel; } +/* don't draw axis perpendicular to the view */ +void test_manipulator_axis(const bContext *C) +{ + RegionView3D *rv3d= CTX_wm_region_view3d(C); + float angle; + float vec[3]; + + viewvector(rv3d, rv3d->twmat[3], vec); + + angle = fabs(angle_v3v3(rv3d->twmat[0], vec)); + if (angle > M_PI / 2) { + angle = M_PI - angle; + } + angle = rv3d->twangle[0] = 180.0f * angle / M_PI; + if (angle < 5) { + rv3d->twdrawflag &= ~(MAN_TRANS_X|MAN_SCALE_X); + } + + angle = fabs(angle_v3v3(rv3d->twmat[1], vec)); + if (angle > M_PI / 2) { + angle = M_PI - angle; + } + angle = rv3d->twangle[1] = 180.0f * angle / M_PI; + if (angle < 5) { + rv3d->twdrawflag &= ~(MAN_TRANS_Y|MAN_SCALE_Y); + } + + angle = fabs(angle_v3v3(rv3d->twmat[2], vec)); + if (angle > M_PI / 2) { + angle = M_PI - angle; + } + angle = rv3d->twangle[2] = 180.0f * angle / M_PI; + if (angle < 5) { + rv3d->twdrawflag &= ~(MAN_TRANS_Z|MAN_SCALE_Z); + } +} + + /* ******************** DRAWING STUFFIES *********** */ static float screen_aligned(RegionView3D *rv3d, float mat[][4]) @@ -631,24 +670,32 @@ static void partial_donut(float radring, float radhole, int start, int end, int } } +static char axisBlendAngle(float angle) +{ + if (angle > 20) + return 255; + + if (angle < 5) + return 0; + + return (char)(255.0f * (angle - 5) / 15.0f); +} + /* three colors can be set; grey for ghosting moving: in transform theme color else the red/green/blue */ -static void manipulator_setcolor(View3D *v3d, char axis, int colcode) +static void manipulator_setcolor(View3D *v3d, char axis, int colcode, char alpha) { - float vec[4]; char col[4]; - vec[3]= 0.7f; // alpha set on 0.5, can be glEnabled or not - if(colcode==MAN_GHOST) { glColor4ub(0, 0, 0, 70); } else if(colcode==MAN_MOVECOL) { UI_GetThemeColor3ubv(TH_TRANSFORM, col); - glColor4ub(col[0], col[1], col[2], 128); + glColor4ub(col[0], col[1], col[2], alpha); } else { switch(axis) { @@ -664,28 +711,28 @@ static void manipulator_setcolor(View3D *v3d, char axis, int colcode) col[1]= col[1]<55?0:col[1]-55; col[2]= col[2]<55?0:col[2]-55; } - glColor4ub(col[0], col[1], col[2], 128); + glColor4ub(col[0], col[1], col[2], alpha); break; case 'x': - glColor4ub(220, 0, 0, 128); + glColor4ub(220, 0, 0, alpha); break; case 'y': - glColor4ub(0, 220, 0, 128); + glColor4ub(0, 220, 0, alpha); break; case 'z': - glColor4ub(30, 30, 220, 128); + glColor4ub(30, 30, 220, alpha); break; } } } /* viewmatrix should have been set OK, also no shademode! */ -static void draw_manipulator_axes(View3D *v3d, int colcode, int flagx, int flagy, int flagz) +static void draw_manipulator_axes(View3D *v3d, RegionView3D *rv3d, int colcode, int flagx, int flagy, int flagz) { /* axes */ if(flagx) { - manipulator_setcolor(v3d, 'x', colcode); + manipulator_setcolor(v3d, 'x', colcode, axisBlendAngle(rv3d->twangle[0])); if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X); else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X); glBegin(GL_LINES); @@ -696,7 +743,7 @@ static void draw_manipulator_axes(View3D *v3d, int colcode, int flagx, int flagy if(flagy) { if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y); else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y); - manipulator_setcolor(v3d, 'y', colcode); + manipulator_setcolor(v3d, 'y', colcode, axisBlendAngle(rv3d->twangle[1])); glBegin(GL_LINES); glVertex3f(0.0f, 0.2f, 0.0f); glVertex3f(0.0f, 1.0f, 0.0f); @@ -705,7 +752,7 @@ static void draw_manipulator_axes(View3D *v3d, int colcode, int flagx, int flagy if(flagz) { if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z); else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z); - manipulator_setcolor(v3d, 'z', colcode); + manipulator_setcolor(v3d, 'z', colcode, axisBlendAngle(rv3d->twangle[2])); glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.2f); glVertex3f(0.0f, 0.0f, 1.0f); @@ -713,17 +760,6 @@ static void draw_manipulator_axes(View3D *v3d, int colcode, int flagx, int flagy } } -static void preOrtho(int ortho, float twmat[][4], int axis) -{ - if (ortho == 0) { - float omat[4][4]; - copy_m4_m4(omat, twmat); - orthogonalize_m4(omat, axis); - glPushMatrix(); - wmMultMatrix(omat); - } -} - static void preOrthoFront(int ortho, float twmat[][4], int axis) { if (ortho == 0) { @@ -743,162 +779,6 @@ static void postOrtho(int ortho) } } -/* only called while G.moving */ -static void draw_manipulator_rotate_ghost(View3D *v3d, RegionView3D *rv3d, int drawflags) -{ - GLUquadricObj *qobj; - float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3]; - int arcs= (G.rt!=2); - int ortho; - - glDisable(GL_DEPTH_TEST); - - qobj= gluNewQuadric(); - gluQuadricDrawStyle(qobj, GLU_FILL); - - glColor4ub(0,0,0,64); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - /* we need both [4][4] transforms, t->mat seems to be premul, not post for mat[][4] */ - copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3] -// XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat); - - /* Screen aligned view rot circle */ - if(drawflags & MAN_ROT_V) { - - /* prepare for screen aligned draw */ - glPushMatrix(); - size= screen_aligned(rv3d, rv3d->twmat); - - vec[0]= 0; // XXX (float)(t->con.imval[0] - t->center2d[0]); - vec[1]= 0; // XXX (float)(t->con.imval[1] - t->center2d[1]); - vec[2]= 0.0f; - normalize_v3(vec); - - startphi= saacos( vec[1] ); - if(vec[0]<0.0) startphi= -startphi; - - phi= 0; // XXX (float)fmod(180.0*t->val/M_PI, 360.0); - if(phi > 180.0) phi-= 360.0; - else if(phi<-180.0) phi+= 360.0; - - gluPartialDisk(qobj, 0.0, size, 32, 1, 180.0*startphi/M_PI, phi); - - glPopMatrix(); - } - else if(arcs) { - float imat[3][3], ivmat[3][3]; - /* try to get the start rotation */ - - svec[0]= 0; // XXX (float)(t->con.imval[0] - t->center2d[0]); - svec[1]= 0; // XXX (float)(t->con.imval[1] - t->center2d[1]); - svec[2]= 0.0f; - - /* screen aligned vec transform back to manipulator space */ - copy_m3_m4(ivmat, rv3d->viewinv); - copy_m3_m4(tmat, rv3d->twmat); - invert_m3_m3(imat, tmat); - mul_m3_m3m3(tmat, imat, ivmat); - - mul_m3_v3(tmat, svec); // tmat is used further on - normalize_v3(svec); - } - - ortho = is_orthogonal_m4(rv3d->twmat); - - if (ortho) { - wmMultMatrix(rv3d->twmat); // aligns with original widget - } - - - /* Z disk */ - if(drawflags & MAN_ROT_Z) { - preOrtho(ortho, rv3d->twmat, 2); - - if(arcs) { - /* correct for squeezed arc */ - svec[0]+= tmat[2][0]; - svec[1]+= tmat[2][1]; - normalize_v3(svec); - - startphi= (float)atan2(svec[0], svec[1]); - } - else startphi= 0.5f*(float)M_PI; - - VECCOPY(vec, rv3d->twmat[0]); // use x axis to detect rotation - normalize_v3(vec); - normalize_v3(matt[0]); - phi= saacos( dot_v3v3(vec, matt[0]) ); - if(phi!=0.0) { - cross_v3_v3v3(cross, vec, matt[0]); // results in z vector - if(dot_v3v3(cross, rv3d->twmat[2]) > 0.0) phi= -phi; - gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*(phi)/M_PI); - } - - postOrtho(ortho); - } - /* X disk */ - if(drawflags & MAN_ROT_X) { - preOrtho(ortho, rv3d->twmat, 0); - - if(arcs) { - /* correct for squeezed arc */ - svec[1]+= tmat[2][1]; - svec[2]+= tmat[2][2]; - normalize_v3(svec); - - startphi= (float)(M_PI + atan2(svec[2], -svec[1])); - } - else startphi= 0.0f; - - VECCOPY(vec, rv3d->twmat[1]); // use y axis to detect rotation - normalize_v3(vec); - normalize_v3(matt[1]); - phi= saacos( dot_v3v3(vec, matt[1]) ); - if(phi!=0.0) { - cross_v3_v3v3(cross, vec, matt[1]); // results in x vector - if(dot_v3v3(cross, rv3d->twmat[0]) > 0.0) phi= -phi; - glRotatef(90.0, 0.0, 1.0, 0.0); - gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI); - glRotatef(-90.0, 0.0, 1.0, 0.0); - } - - postOrtho(ortho); - } - /* Y circle */ - if(drawflags & MAN_ROT_Y) { - preOrtho(ortho, rv3d->twmat, 1); - - if(arcs) { - /* correct for squeezed arc */ - svec[0]+= tmat[2][0]; - svec[2]+= tmat[2][2]; - normalize_v3(svec); - - startphi= (float)(M_PI + atan2(-svec[0], svec[2])); - } - else startphi= (float)M_PI; - - VECCOPY(vec, rv3d->twmat[2]); // use z axis to detect rotation - normalize_v3(vec); - normalize_v3(matt[2]); - phi= saacos( dot_v3v3(vec, matt[2]) ); - if(phi!=0.0) { - cross_v3_v3v3(cross, vec, matt[2]); // results in y vector - if(dot_v3v3(cross, rv3d->twmat[1]) > 0.0) phi= -phi; - glRotatef(-90.0, 1.0, 0.0, 0.0); - gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI); - glRotatef(90.0, 1.0, 0.0, 0.0); - } - - postOrtho(ortho); - } - - glDisable(GL_BLEND); - wmLoadMatrix(rv3d->viewmat); -} - static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo) { GLUquadricObj *qobj; @@ -1002,7 +882,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, /* axis */ if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) { preOrthoFront(ortho, rv3d->twmat, 2); - manipulator_setcolor(v3d, 'x', colcode); + manipulator_setcolor(v3d, 'x', colcode, 255); glBegin(GL_LINES); glVertex3f(0.2f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f); @@ -1011,7 +891,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, } if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) { preOrthoFront(ortho, rv3d->twmat, 0); - manipulator_setcolor(v3d, 'y', colcode); + manipulator_setcolor(v3d, 'y', colcode, 255); glBegin(GL_LINES); glVertex3f(0.0f, 0.2f, 0.0f); glVertex3f(0.0f, 1.0f, 0.0f); @@ -1020,7 +900,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, } if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) { preOrthoFront(ortho, rv3d->twmat, 1); - manipulator_setcolor(v3d, 'z', colcode); + manipulator_setcolor(v3d, 'z', colcode, 255); glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.2f); glVertex3f(0.0f, 0.0f, 1.0f); @@ -1037,7 +917,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, if(drawflags & MAN_ROT_Z) { preOrthoFront(ortho, matt, 2); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor(v3d, 'z', colcode); + manipulator_setcolor(v3d, 'z', colcode, 255); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); postOrtho(ortho); } @@ -1046,7 +926,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, matt, 0); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor(v3d, 'x', colcode); + manipulator_setcolor(v3d, 'x', colcode, 255); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); glRotatef(-90.0, 0.0, 1.0, 0.0); postOrtho(ortho); @@ -1056,7 +936,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, matt, 1); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor(v3d, 'y', colcode); + manipulator_setcolor(v3d, 'y', colcode, 255); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); glRotatef(90.0, 1.0, 0.0, 0.0); postOrtho(ortho); @@ -1072,7 +952,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, if(drawflags & MAN_ROT_Z) { preOrthoFront(ortho, rv3d->twmat, 2); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor(v3d, 'z', colcode); + manipulator_setcolor(v3d, 'z', colcode, 255); partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48); postOrtho(ortho); } @@ -1081,7 +961,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 0); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor(v3d, 'x', colcode); + manipulator_setcolor(v3d, 'x', colcode, 255); partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48); glRotatef(-90.0, 0.0, 1.0, 0.0); postOrtho(ortho); @@ -1091,7 +971,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 1); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor(v3d, 'y', colcode); + manipulator_setcolor(v3d, 'y', colcode, 255); partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48); glRotatef(90.0, 1.0, 0.0, 0.0); postOrtho(ortho); @@ -1107,7 +987,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 2); glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor(v3d, 'z', colcode); + manipulator_setcolor(v3d, 'z', colcode, 255); partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64); @@ -1120,7 +1000,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 1); glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); - manipulator_setcolor(v3d, 'y', colcode); + manipulator_setcolor(v3d, 'y', colcode, 255); glRotatef(90.0, 1.0, 0.0, 0.0); glRotatef(90.0, 0.0, 0.0, 1.0); @@ -1135,7 +1015,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 0); glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); - manipulator_setcolor(v3d, 'x', colcode); + manipulator_setcolor(v3d, 'x', colcode, 255); glRotatef(-90.0, 0.0, 1.0, 0.0); glRotatef(90.0, 0.0, 0.0, 1.0); @@ -1234,7 +1114,7 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, /* center circle, do not add to selection when shift is pressed (planar constraint) */ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_SCALE_C); - manipulator_setcolor(v3d, 'c', colcode); + manipulator_setcolor(v3d, 'c', colcode, 255); glPushMatrix(); size= screen_aligned(rv3d, rv3d->twmat); unit_m4(unitmat); @@ -1261,27 +1141,27 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, /* axis */ /* in combo mode, this is always drawn as first type */ - draw_manipulator_axes(v3d, colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z); + draw_manipulator_axes(v3d, rv3d, colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z); /* Z cube */ glTranslatef(0.0, 0.0, dz); if(drawflags & MAN_SCALE_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z); - manipulator_setcolor(v3d, 'z', colcode); + manipulator_setcolor(v3d, 'z', colcode, axisBlendAngle(rv3d->twangle[2])); drawsolidcube(cusize); } /* X cube */ glTranslatef(dz, 0.0, -dz); if(drawflags & MAN_SCALE_X) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X); - manipulator_setcolor(v3d, 'x', colcode); + manipulator_setcolor(v3d, 'x', colcode, axisBlendAngle(rv3d->twangle[0])); drawsolidcube(cusize); } /* Y cube */ glTranslatef(-dz, dz, 0.0); if(drawflags & MAN_SCALE_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y); - manipulator_setcolor(v3d, 'y', colcode); + manipulator_setcolor(v3d, 'y', colcode, axisBlendAngle(rv3d->twangle[1])); drawsolidcube(cusize); } @@ -1352,7 +1232,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int movi /* center circle, do not add to selection when shift is pressed (planar constraint) */ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_TRANS_C); - manipulator_setcolor(v3d, 'c', colcode); + manipulator_setcolor(v3d, 'c', colcode, 255); glPushMatrix(); size= screen_aligned(rv3d, rv3d->twmat); unit_m4(unitmat); @@ -1367,7 +1247,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int movi // translate drawn as last, only axis when no combo with scale, or for ghosting if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST) - draw_manipulator_axes(v3d, colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z); + draw_manipulator_axes(v3d, rv3d, colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z); /* offset in combo mode, for rotate a bit more */ @@ -1379,7 +1259,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int movi glTranslatef(0.0, 0.0, dz); if(drawflags & MAN_TRANS_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z); - manipulator_setcolor(v3d, 'z', colcode); + manipulator_setcolor(v3d, 'z', colcode, axisBlendAngle(rv3d->twangle[2])); draw_cone(qobj, cylen, cywid); } /* X Cone */ @@ -1387,7 +1267,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int movi if(drawflags & MAN_TRANS_X) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor(v3d, 'x', colcode); + manipulator_setcolor(v3d, 'x', colcode, axisBlendAngle(rv3d->twangle[0])); draw_cone(qobj, cylen, cywid); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -1396,7 +1276,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int movi if(drawflags & MAN_TRANS_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor(v3d, 'y', colcode); + manipulator_setcolor(v3d, 'y', colcode, axisBlendAngle(rv3d->twangle[1])); draw_cone(qobj, cylen, cywid); } @@ -1469,7 +1349,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov // only draw axis when combo didn't draw scale axes if((combo & V3D_MANIP_SCALE)==0) - draw_manipulator_axes(v3d, colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z); + draw_manipulator_axes(v3d, rv3d, colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z); /* only has to be set when not in picking */ gluQuadricDrawStyle(qobj, GLU_FILL); @@ -1479,7 +1359,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov glTranslatef(0.0, 0.0, 1.0); if(drawflags & MAN_ROT_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor(v3d, 'z', colcode); + manipulator_setcolor(v3d, 'z', colcode, 255); draw_cylinder(qobj, cylen, cywid); } /* X cyl */ @@ -1487,7 +1367,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov if(drawflags & MAN_ROT_X) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor(v3d, 'x', colcode); + manipulator_setcolor(v3d, 'x', colcode, 255); draw_cylinder(qobj, cylen, cywid); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -1496,7 +1376,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov if(drawflags & MAN_ROT_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor(v3d, 'y', colcode); + manipulator_setcolor(v3d, 'y', colcode, 255); draw_cylinder(qobj, cylen, cywid); } @@ -1545,7 +1425,6 @@ void BIF_draw_manipulator(const bContext *C) totsel= calc_manipulator_stats(C); if(totsel==0) return; - drawflags= v3d->twdrawflag; /* set in calc_manipulator_stats */ v3d->twflag |= V3D_DRAW_MANIPULATOR; @@ -1574,42 +1453,30 @@ void BIF_draw_manipulator(const bContext *C) mul_mat3_m4_fl(rv3d->twmat, get_manipulator_drawsize(ar)); } + test_manipulator_axis(C); + drawflags= rv3d->twdrawflag; /* set in calc_manipulator_stats */ + if(v3d->twflag & V3D_DRAW_MANIPULATOR) { + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); if(v3d->twtype & V3D_MANIP_ROTATE) { - /* rotate has special ghosting draw, for pie chart */ - if(G.moving) draw_manipulator_rotate_ghost(v3d, rv3d, drawflags); - - if(G.moving) glEnable(GL_BLEND); - if(G.rt==3) { if(G.moving) draw_manipulator_rotate_cyl(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL); else draw_manipulator_rotate_cyl(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); } else draw_manipulator_rotate(v3d, rv3d, 0 /* G.moving*/, drawflags, v3d->twtype); - - glDisable(GL_BLEND); } if(v3d->twtype & V3D_MANIP_SCALE) { - if(G.moving) { - glEnable(GL_BLEND); - draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST); - draw_manipulator_scale(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL); - glDisable(GL_BLEND); - } - else draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); + draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); } if(v3d->twtype & V3D_MANIP_TRANSLATE) { - if(G.moving) { - glEnable(GL_BLEND); - draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST); - draw_manipulator_translate(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL); - glDisable(GL_BLEND); - } - else draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); + draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); } + + glDisable(GL_BLEND); } } @@ -1639,13 +1506,13 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, short *mval, float ho /* do the drawing */ if(v3d->twtype & V3D_MANIP_ROTATE) { - if(G.rt==3) draw_manipulator_rotate_cyl(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB); - else draw_manipulator_rotate(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype); + if(G.rt==3) draw_manipulator_rotate_cyl(v3d, rv3d, 0, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB); + else draw_manipulator_rotate(v3d, rv3d, 0, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype); } if(v3d->twtype & V3D_MANIP_SCALE) - draw_manipulator_scale(v3d, rv3d, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB); + draw_manipulator_scale(v3d, rv3d, 0, MAN_SCALE_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB); if(v3d->twtype & V3D_MANIP_TRANSLATE) - draw_manipulator_translate(v3d, rv3d, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB); + draw_manipulator_translate(v3d, rv3d, 0, MAN_TRANS_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB); glPopName(); hits= glRenderMode(GL_RENDER); -- cgit v1.2.3