From d88ba47eb9851d48006142ae988ecd5a99345702 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 20 Sep 2010 03:28:02 +0000 Subject: bugfix [#23909] Calculating Depth - depth was incorrect, changes since 2.4x. - minor edit to transform manipulator, no functional change. --- source/blender/editors/transform/transform_manipulator.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'source/blender/editors/transform/transform_manipulator.c') diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 396cb15e61a..51698c27b37 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -562,17 +562,12 @@ void test_manipulator_axis(const bContext *C) static float screen_aligned(RegionView3D *rv3d, float mat[][4]) { - float vec[3], size; - - VECCOPY(vec, mat[0]); - size= normalize_v3(vec); - glTranslatef(mat[3][0], mat[3][1], mat[3][2]); /* sets view screen aligned */ glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]); - return size; + return len_v3(mat[0]); /* draw scale */ } -- cgit v1.2.3