From 6a689b5047b23bccd5e36ae9cbd74cc64f4427b3 Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Tue, 28 Jul 2020 09:35:58 -0300 Subject: Transform: Correct Face Attributes: Option to merge attributes Keeping face attributes connected is now optional. Keeping UV's connected is useful for organic modeling, but bad for architectural. Differential Revision: https://developer.blender.org/D8360 --- source/blender/editors/transform/transform_mode.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/transform/transform_mode.c') diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c index 5988f5a0f83..38d49ab5efd 100644 --- a/source/blender/editors/transform/transform_mode.c +++ b/source/blender/editors/transform/transform_mode.c @@ -1272,7 +1272,7 @@ void transform_mode_init(TransInfo *t, wmOperator *op, const int mode) if (t->data_type == TC_MESH_VERTS) { /* Init Custom Data correction. * Ideally this should be called when creating the TransData. */ - trans_mesh_customdata_correction_init(t); + mesh_customdatacorrect_init(t); } /* TODO(germano): Some of these operations change the `t->mode`. -- cgit v1.2.3