From 36d6aa428f4848cfb153b34bdc4921ee9cabb227 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 1 Jul 2020 13:12:24 +1000 Subject: Cleanup: spelling --- source/blender/editors/transform/transform_convert.c | 2 +- source/blender/editors/transform/transform_convert_mask.c | 2 +- source/blender/editors/transform/transform_convert_mesh.c | 8 ++++---- source/blender/editors/transform/transform_data.h | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) (limited to 'source/blender/editors/transform') diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c index fab851144ee..5d1fd1543df 100644 --- a/source/blender/editors/transform/transform_convert.c +++ b/source/blender/editors/transform/transform_convert.c @@ -774,7 +774,7 @@ bool constraints_list_needinv(TransInfo *t, ListBase *list) bConstraint *con; /* loop through constraints, checking if there's one of the mentioned - * constraints needing special crazyspace corrections + * constraints needing special crazy-space corrections */ if (list) { for (con = list->first; con; con = con->next) { diff --git a/source/blender/editors/transform/transform_convert_mask.c b/source/blender/editors/transform/transform_convert_mask.c index 66c27bca207..6f34c49bdac 100644 --- a/source/blender/editors/transform/transform_convert_mask.c +++ b/source/blender/editors/transform/transform_convert_mask.c @@ -149,7 +149,7 @@ static void MaskPointToTransData(Scene *scene, /* CV coords are scaled by aspects. this is needed for rotations and * proportional editing to be consistent with the stretched CV coords - * that are displayed. this also means that for display and numinput, + * that are displayed. this also means that for display and number-input, * and when the CV coords are flushed, these are converted each time */ mul_v2_m3v2(td2d->loc, parent_matrix, bezt->vec[i]); td2d->loc[0] *= asp[0]; diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c index ee80cedbfd8..fcb599401c4 100644 --- a/source/blender/editors/transform/transform_convert_mesh.c +++ b/source/blender/editors/transform/transform_convert_mesh.c @@ -794,11 +794,11 @@ void createTransEditVerts(TransInfo *t) t->depsgraph, scene_eval, obedit_eval, em_eval, &defmats, &defcos); } - /* if we still have more modifiers, also do crazyspace - * correction with quats, relative to the coordinates after - * the modifiers that support deform matrices (defcos) */ + /* If we still have more modifiers, also do crazy-space + * correction with \a quats, relative to the coordinates after + * the modifiers that support deform matrices \a defcos. */ -#if 0 /* TODO, fix crazyspace+extrude so it can be enabled for general use - campbell */ +#if 0 /* TODO, fix crazy-space & extrude so it can be enabled for general use - campbell */ if ((totleft > 0) || (totleft == -1)) #else if (totleft > 0) diff --git a/source/blender/editors/transform/transform_data.h b/source/blender/editors/transform/transform_data.h index bc95fdad59c..48ed9ecf34b 100644 --- a/source/blender/editors/transform/transform_data.h +++ b/source/blender/editors/transform/transform_data.h @@ -88,8 +88,8 @@ typedef struct TransDataExtension { * It is the same but without the #Bone.bone_mat, see #TD_PBONE_LOCAL_MTX_C. */ float l_smtx[3][3]; /** The rotscale matrix of pose bone, to allow using snap-align in translation mode, - * when td->mtx is the loc pose bone matrix (and hence can't be used to apply - * rotation in some cases, namely when a bone is in "NoLocal" or "Hinge" mode)... */ + * when #TransData.mtx is the loc pose bone matrix (and hence can't be used to apply + * rotation in some cases, namely when a bone is in "No-Local" or "Hinge" mode)... */ float r_mtx[3][3]; /** Inverse of previous one. */ float r_smtx[3][3]; -- cgit v1.2.3