From 62a73381a7ec63e75960d3c9545c638c85d3b06a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 21 Jul 2012 15:27:40 +0000 Subject: use fabsf when using floats. --- source/blender/editors/transform/transform_constraints.c | 2 +- source/blender/editors/transform/transform_manipulator.c | 6 +++--- source/blender/editors/transform/transform_snap.c | 6 +++--- 3 files changed, 7 insertions(+), 7 deletions(-) (limited to 'source/blender/editors/transform') diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index 7c0d4f10186..55110e48469 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -288,7 +288,7 @@ static void planeProjection(TransInfo *t, float in[3], float out[3]) sub_v3_v3v3(vec, out, in); factor = dot_v3v3(vec, norm); - if (fabs(factor) <= 0.001) { + if (fabsf(factor) <= 0.001f) { return; /* prevent divide by zero */ } factor = dot_v3v3(vec, vec) / factor; diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 1507dbfddda..31250e3a50c 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -607,7 +607,7 @@ static void test_manipulator_axis(const bContext *C) ED_view3d_global_to_vector(rv3d, rv3d->twmat[3], vec); - angle = fabs(angle_v3v3(rv3d->twmat[0], vec)); + angle = fabsf(angle_v3v3(rv3d->twmat[0], vec)); if (angle > (float)M_PI / 2.0f) { angle = (float)M_PI - angle; } @@ -616,7 +616,7 @@ static void test_manipulator_axis(const bContext *C) rv3d->twdrawflag &= ~(MAN_TRANS_X | MAN_SCALE_X); } - angle = fabs(angle_v3v3(rv3d->twmat[1], vec)); + angle = fabsf(angle_v3v3(rv3d->twmat[1], vec)); if (angle > (float)M_PI / 2.0f) { angle = (float)M_PI - angle; } @@ -625,7 +625,7 @@ static void test_manipulator_axis(const bContext *C) rv3d->twdrawflag &= ~(MAN_TRANS_Y | MAN_SCALE_Y); } - angle = fabs(angle_v3v3(rv3d->twmat[2], vec)); + angle = fabsf(angle_v3v3(rv3d->twmat[2], vec)); if (angle > (float)M_PI / 2.0f) { angle = (float)M_PI - angle; } diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 1286a520bb9..0ea48e81029 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -1081,7 +1081,7 @@ static void TargetSnapClosest(TransInfo *t) dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); - if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist)) { + if (closest == NULL || fabsf(dist) < fabsf(t->tsnap.dist)) { copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; t->tsnap.dist = dist; @@ -1097,7 +1097,7 @@ static void TargetSnapClosest(TransInfo *t) dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); - if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist)) { + if (closest == NULL || fabsf(dist) < fabsf(t->tsnap.dist)) { copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; t->tsnap.dist = dist; @@ -1120,7 +1120,7 @@ static void TargetSnapClosest(TransInfo *t) dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); - if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist)) { + if (closest == NULL || fabsf(dist) < fabsf(t->tsnap.dist)) { copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; t->tsnap.dist = dist; -- cgit v1.2.3