From 96d73bfdcfd74bfccd58bf02ae25b64577fce904 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 7 Nov 2011 01:38:32 +0000 Subject: replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functions for int & char. --- source/blender/editors/transform/transform.c | 2 +- source/blender/editors/transform/transform_generics.c | 2 +- source/blender/editors/transform/transform_input.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/transform') diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index b5f0a4a071e..591bb99ae22 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -548,7 +548,7 @@ int transformEvent(TransInfo *t, wmEvent *event) if (t->modifiers & MOD_CONSTRAINT_SELECT) t->con.mode |= CON_SELECT; - VECCOPY2D(t->mval, event->mval); + copy_v2_v2_int(t->mval, event->mval); // t->redraw |= TREDRAW_SOFT; /* Use this for soft redraw. Might cause flicker in object mode */ t->redraw |= TREDRAW_HARD; diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 2c69cc85214..0c3e045d5ce 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -941,7 +941,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event) if (event) { - VECCOPY2D(t->imval, event->mval); + copy_v2_v2_int(t->imval, event->mval); t->event_type = event->type; } else diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c index cc3ffe086f1..3de68a6e312 100644 --- a/source/blender/editors/transform/transform_input.c +++ b/source/blender/editors/transform/transform_input.c @@ -409,7 +409,7 @@ int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event) t->modifiers |= MOD_PRECISION; /* shift is modifier for higher precision transform * store the mouse position where the normal movement ended */ - VECCOPY2D(mi->precision_mval, event->mval); + copy_v2_v2_int(mi->precision_mval, event->mval); mi->precision = 1; } else -- cgit v1.2.3