From c68d5325d0706305937372e42bd981197440de24 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 19 Feb 2013 04:37:28 +0000 Subject: fix for [#34283] wasn't working in my tests (attached to original report), made bone roll get compatible angle values with the original roll. --- source/blender/editors/transform/transform_generics.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/transform') diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 76ca9d8959a..aa32518b489 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -809,6 +809,7 @@ static void recalcData_view3d(TransInfo *t) if (td->extra) { float vec[3], up_axis[3]; float qrot[4]; + float roll; bool ztrans_hack = false; ebo = td->extra; @@ -842,7 +843,8 @@ static void recalcData_view3d(TransInfo *t) ztrans_hack = compare_v3v3(tdelta, ZAXIS_REF, 0.1f); } - ebo->roll = ED_rollBoneToVector(ebo, up_axis, ztrans_hack); + roll = ED_rollBoneToVector(ebo, up_axis, ztrans_hack); + ebo->roll = angle_compat_rad(roll, ebo->roll); } } } -- cgit v1.2.3