From 3009429c9045f70a199d6568a79b2dcbad78d095 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 17 Sep 2019 17:24:44 +0200 Subject: Fix T69809, T69810: sculpt gone or crashing after render Make a distinction between flush sculpt changes for rendering, and forcing sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH for renders. --- source/blender/editors/util/ed_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/util') diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c index c2566d111cf..f5548119e0a 100644 --- a/source/blender/editors/util/ed_util.c +++ b/source/blender/editors/util/ed_util.c @@ -245,7 +245,7 @@ bool ED_editors_flush_edits(Main *bmain, bool for_render) * may cause a flush on saving: T53986. */ if ((ob->sculpt && ob->sculpt->cache) == 0) { /* flush multires changes (for sculpt) */ - multires_force_update(ob); + multires_flush_sculpt_updates(ob); has_edited = true; if (for_render) { -- cgit v1.2.3