From 17778ddeb7dbb95d75b61fe7f20185111d5cb2c1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 22 May 2018 07:48:12 +0200 Subject: Cleanup: naming Use 'ob' prefix for objects, 'eval' suffix for evaluated data. --- source/blender/editors/uvedit/uvedit_draw.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/uvedit/uvedit_draw.c') diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 844bdcbc8d9..6b8bc957b26 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -620,14 +620,14 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje /* 1. draw shadow mesh */ if (sima->flag & SI_DRAWSHADOW) { - Object *ob_cage = DEG_get_evaluated_object(depsgraph, obedit); + Object *ob_cage_eval = DEG_get_evaluated_object(depsgraph, obedit); /* XXX TODO: Need to check if shadow mesh is different than original mesh. */ - bool is_cage_like_final_meshes = (ob_cage == obedit); + bool is_cage_like_final_meshes = (ob_cage_eval == obedit); /* When sync selection is enabled, all faces are drawn (except for hidden) * so if cage is the same as the final, there is no point in drawing this. */ if (((ts->uv_flag & UV_SYNC_SELECTION) == 0) || is_cage_like_final_meshes) { - draw_uvs_shadow(ob_cage); + draw_uvs_shadow(ob_cage_eval); } } -- cgit v1.2.3