From 80393a0ebadc7b8e825a6ce64204bf4424650fe5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 6 Jul 2020 17:41:36 +1000 Subject: UV: add rip tool New rip tool matching edit-mesh rip functionality. Useful as disconnecting UV's, especially for loops is inconvenient without this. This uses 'V' to rip, changing stitch to 'Alt-V'. --- source/blender/editors/uvedit/uvedit_intern.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/uvedit/uvedit_intern.h') diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index 31384d6df17..1d90cc5ae91 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -106,6 +106,7 @@ void UV_OT_pack_islands(struct wmOperatorType *ot); void UV_OT_reset(struct wmOperatorType *ot); void UV_OT_sphere_project(struct wmOperatorType *ot); void UV_OT_unwrap(struct wmOperatorType *ot); +void UV_OT_rip(struct wmOperatorType *ot); void UV_OT_stitch(struct wmOperatorType *ot); /* uvedit_select.c */ -- cgit v1.2.3