From ea5fe7abc183c1e53d327f97280f589499fe60bb Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 7 Jul 2020 17:29:17 +1000 Subject: UV: path selection support This adds support for path selection for vertex edge & face selection modes, matching mesh editing behavior, useful with the UV rip tool. Region select & edge tagging are currently not supported, although they could be added eventually. --- source/blender/editors/uvedit/uvedit_intern.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/editors/uvedit/uvedit_intern.h') diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index 1d90cc5ae91..8b99292029e 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -109,6 +109,9 @@ void UV_OT_unwrap(struct wmOperatorType *ot); void UV_OT_rip(struct wmOperatorType *ot); void UV_OT_stitch(struct wmOperatorType *ot); +/* uvedit_path.c */ +void UV_OT_shortest_path_pick(struct wmOperatorType *ot); + /* uvedit_select.c */ bool uvedit_select_is_any_selected(struct Scene *scene, struct Object *obedit); -- cgit v1.2.3