From e2fa6663d34b2e200c2a951a74050899c84ec2cf Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 23 Jun 2015 07:07:52 +1000 Subject: Fix T44320: UV island overlap considered linked --- source/blender/editors/uvedit/uvedit_ops.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/uvedit/uvedit_ops.c') diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 6ef9ed9352c..3b40dad3f3b 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -1135,7 +1135,9 @@ static void uv_select_linked(Scene *scene, Image *ima, BMEditMesh *em, const flo const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY); BM_mesh_elem_table_ensure(em->bm, BM_FACE); /* we can use this too */ - vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, false); + + /* use winding so we don't consider overlapping islands as connected, see T44320 */ + vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, true); if (vmap == NULL) return; -- cgit v1.2.3