From 3d6b8bd50662c4cf3e4e552f86b7ba43ce39da73 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 19 Feb 2016 17:40:45 +0100 Subject: Fix implicit double to float conversion caused by use of double precision M_PI --- source/blender/editors/uvedit/uvedit_parametrizer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/uvedit/uvedit_parametrizer.c') diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c index 95d88aaa0a9..59f9cd16908 100644 --- a/source/blender/editors/uvedit/uvedit_parametrizer.c +++ b/source/blender/editors/uvedit/uvedit_parametrizer.c @@ -4183,7 +4183,7 @@ static void p_add_ngon(ParamHandle *handle, ParamKey key, int nverts, angle = (float)(2.0 * M_PI) - angle; float other_angle = p_vec_angle(co[v2], co[v0], co[v1]); - float shape = fabsf(M_PI - angle - 2.0f * other_angle); + float shape = fabsf((float)M_PI - angle - 2.0f * other_angle); if (fabsf(angle - minangle) < 0.01f) { /* for nearly equal angles, try to get well shaped triangles */ -- cgit v1.2.3