From f1e49038543cf75766f4a220f62cdc6cdbc0e27d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 26 Jun 2021 21:35:18 +1000 Subject: Cleanup: full sentences in comments, improve comment formatting --- source/blender/editors/uvedit/uvedit_unwrap_ops.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/editors/uvedit/uvedit_unwrap_ops.c') diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index 87ae112a237..ae02097707c 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -498,7 +498,7 @@ static ParamHandle *construct_param_handle_subsurfed(const Scene *scene, /* pointers to modifier data for unwrap control */ ModifierData *md; SubsurfModifierData *smd_real; - /* modifier initialization data, will control what type of subdivision will happen*/ + /* Modifier initialization data, will control what type of subdivision will happen. */ SubsurfModifierData smd = {{NULL}}; /* Used to hold subsurfed Mesh */ DerivedMesh *derivedMesh, *initialDerived; @@ -509,7 +509,7 @@ static ParamHandle *construct_param_handle_subsurfed(const Scene *scene, MEdge *subsurfedEdges; MPoly *subsurfedPolys; MLoop *subsurfedLoops; - /* number of vertices and faces for subsurfed mesh*/ + /* Number of vertices and faces for subsurfed mesh. */ int numOfEdges, numOfFaces; /* holds a map to editfaces for every subsurfed MFace. @@ -1367,7 +1367,7 @@ static void uv_map_rotation_matrix_ex(float result[4][4], rotup[2][2] = cosf(upangle) / radius; rotup[0][0] = 1.0f / radius; - /* calculate transforms*/ + /* Calculate transforms. */ mul_m4_series(result, rotup, rotside, viewmatrix, rotobj); } @@ -2905,7 +2905,7 @@ void ED_uvedit_add_simple_uvs(Main *bmain, const Scene *scene, Object *ob) /* select all uv loops first - pack parameters needs this to make sure charts are registered */ ED_uvedit_select_all(bm); uvedit_unwrap_cube_project(bm, 1.0, false, NULL); - /* set the margin really quickly before the packing operation*/ + /* Set the margin really quickly before the packing operation. */ scene->toolsettings->uvcalc_margin = 0.001f; uvedit_pack_islands(scene, ob, bm); BM_mesh_bm_to_me(bmain, bm, me, (&(struct BMeshToMeshParams){0})); -- cgit v1.2.3