From 3468434b6bafd47abfbf80159c51d1fce453b95b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 16 Apr 2020 18:43:03 +1000 Subject: Theme: adjust active UV face color in the theme This color had it's alpha reduced in the drawing code, as the active face is no longer stippled. Now the color is used from the theme without adjusting the alpha. --- source/blender/editors/uvedit/uvedit_draw.c | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/editors/uvedit') diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 0fd3005ac41..959ca1eeef1 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -347,7 +347,6 @@ static void draw_uvs(SpaceImage *sima, UI_GetThemeColor4fv(TH_FACE, col1); UI_GetThemeColor4fv(TH_FACE_SELECT, col2); UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, col3); - col3[3] *= 0.2; /* Simulate dithering */ col1[3] *= overlay_alpha; col2[3] *= overlay_alpha; -- cgit v1.2.3